


This is something I absolutely do not understand. TR rush is the dominant strategy for base and base + prelude and Ecoline has the best rush. Weaker players may over-invest in ground game and lose when the game doesn't end and their greeneries are worth less at max oxygen.Įcoline has had the clear highest win rate in 2p.
ECOLINE TERRAFORMING MARS HOW TO
Skilled players know how to maximise its potential and play tempo. There's a reason this corporation performs very well at higher tier play. It's often not worth it unless they wish to play cities anyway. You might think you want cities but the truth is you are often better off playing VERY light and focusing on terraforming.Īdditionally it may feel bad that people place cities around your greeneries but this often means they've spent 20-25MC on 2VP and whatever MC income the city is providing. I also disagree with comments stating they are good for Landlord. Ecoline is vulnerable when they cannot control the tempo to an extent where opponents can drag the game out. Ideally you will want some heat pumping capabilities to assist in seeing the game out around the same time the oxygen is maxed. And it's true, you're a target, but the skill of Ecoline is maximising your greenery potential early enough with ocean walking to get some crazy TR. The issue people have is they see early plants and just see a big target. In base game, with or without preludes, it is top tier. People seem to be vastly underrating this corporation.
